Mostrando postagens com marcador entertainment. Mostrar todas as postagens
Mostrando postagens com marcador entertainment. Mostrar todas as postagens

domingo, 9 de julho de 2017

Time, entertainment and the state of flow

When we are experiencing certain activities, time passes differently. Time can go fast when we are playing an interesting game, or slowly if we are watching a boring movie. It varies from person to person, but all of us have different perceptions of the time passing. In this context it’s important to highlight that there’s one chronological time (seconds, minutes, hours etc.) and a subjective time (one that affects every single individual in an unique way).

This is a complex subject to discuss in a short post, so I want to talk about these perceptions related to the gaming field. To help me in this mission, I’ll summon the ideas of the Hungarian psychologist Mihaly Csikszentmihalyi. This researcher (1975) has developed the idea of flow to explain some time lapses we can experience when we are involved in some specific activity. Csikszentmihalyi (1975) explains that “flow” is a state in which a person is fully immersed in an action and highly focused to the extent that one can experience, for example, a loss in the feeling of self-consciousness and time experience. To help us visualize this concept, Csikszentmihalyi created a graph to visually explain the idea of flow:


Source: Tolstoy Therapy

In a synthetic way, we can observe that there are two axes in the graph above: one shows the degree of challenge and other shows skill and confidence levels. When we are experiencing a very stressful situation (like an emergency surgery, one very difficult test or a complex work to be done in a short period) we can enter a zone of panic and anxiety. On the other hand, if we are experiencing a very boring situation (a monotonic class, an annoying movie or a non-challenging game) we can enter a zone of complete boredom. Both extremes lead us to states of attention that - potentially - are harmful to our minds.

But there’s one zone of perfect balance between a stressful situation and a complete boredom state: the flow. When we experience a state of flow, we immerse ourselves in a state of mind that we can even feel the passing of time differently. Have you ever played videogames for three hours but inside of your head, only one hour has passed? This is one situation when a flow happens.

Games are excellent examples to illustrate this discussion. When we like the experience of playing certain games (analogic or digital), we can feel immersed in the state of flow. So, one important component of game design is how to engage players in the game experience so that they potentially access the flow state. There’s no recipe for this, but to test a lot of games with different beta testers that could show some interesting ways to do it.

I want to dedicate this post to all gamers that need to wake up early, but instead say “just ten more minutes” (and play for another hour). =)

#GoGamers



References:

CSIKSZENTMIHALYI, Mihaly. Play and intrinsic rewards. Journal of Humanistic Psychology, Vol 15(3), 1975, 41-63. Online >> click here.

quarta-feira, 16 de julho de 2014

Google Maps Smarty Pins: putting trivia on the map

Google is well known for using different strategies of entertainment in its various sites and social networks. The latest company's creation is the Smarty Pins game, a trivia challenge that uses Google Maps to solve enigmas.

Before playing, you can select some categories for the questions like “arts & culture”, “science & geography”, “sports & games”, “entertainment” etc. The main idea of Smarty Pins is to answer as many questions as you can before you run out of kilometers (the “energy” of the game); you need to submit answers by dropping a pin on the map at the correct location and kilometers are lost by placing the pin incorrectly (bonus kilometers are gained for quick thinking). There’s a cool gallery of trophies and badges for advanced players.

In the example below – in the category “sports & games” – the system asked “Which city hosted all FA Cup finals between 2001 and 2006 while the new Wembley Stadium was under construction?”. You have little time to drop the pin on the correct location.



After choosing a place and dropping the pin, the system returns the right answer and the difference between your tip and the correct place.



With this tool, Google is teaching – in a fun way – how to use various Maps tools.

Click here to play >>

quarta-feira, 10 de abril de 2013

Beyond the entertainment

I believe it's possible to say games are far beyond pure and simple entertainment. You can find several examples of gaming use in the fields of health, politics, economy and social causes.

I want to share a great quote from Jesper Juul that helps us understand this fact. As Juul says (2005, p.8) games are usually well-structured problems, and this has led to them being used in several other fields.



The idea of “well-structured problems” is correlated with relevant contents, creative concepts, well defined interface and the coherent use of game mechanics in non gaming contexts.

Finally, entertainment is a language that creates a mediation between various aspects of our daily lives.You must understand this language to innovate in several other areas of knowledge.

Think about it.



Reference:

JUUL, Jesper. Half-Real: Video Games between Real Rules and Fictional Worlds. USA: MIT Press, 2005.

quarta-feira, 1 de agosto de 2012

About Cognitive Apprenticeship and Games

"When you play the Uncharted 3: Drake's Deception game on the PlayStation 3, you don't tell Nathan Drake what to shoot, you don't direct him where to go, and you don't give him commands to follow. No, you don't control Nathan Drake because you ARE Nathan Drake. By operating the character in the game, you learn the implicit rules of the world you inhabit".



REFERENCE
:


KAPP, Karl. The Gamification of learning and instruction: game-based methods and strategies for training and education. San Francisco: Pfeifer, 2012. (pages 69 and 70)

terça-feira, 31 de julho de 2012

Quote of the day

Games lubricate the body and mind.” - Benjamin Franklin