I believe it's possible to say games are far beyond pure and simple entertainment. You can find several examples of gaming use in the fields of health, politics, economy and social causes.
I want to share a great quote from Jesper Juul that helps us understand this fact. As Juul says (2005, p.8) games are usually well-structured problems, and this has led to them being used in several other fields.
The idea of “well-structured problems” is correlated with relevant contents, creative concepts, well defined interface and the coherent use of game mechanics in non gaming contexts.
Finally, entertainment is a language that creates a mediation between various aspects of our daily lives.You must understand this language to innovate in several other areas of knowledge.
Think about it.
Reference:
JUUL, Jesper. Half-Real: Video Games between Real Rules and Fictional Worlds. USA: MIT Press, 2005.
I want to share a great quote from Jesper Juul that helps us understand this fact. As Juul says (2005, p.8) games are usually well-structured problems, and this has led to them being used in several other fields.
The idea of “well-structured problems” is correlated with relevant contents, creative concepts, well defined interface and the coherent use of game mechanics in non gaming contexts.
Finally, entertainment is a language that creates a mediation between various aspects of our daily lives.You must understand this language to innovate in several other areas of knowledge.
Think about it.
Reference:
JUUL, Jesper. Half-Real: Video Games between Real Rules and Fictional Worlds. USA: MIT Press, 2005.
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