domingo, 7 de fevereiro de 2021

terça-feira, 2 de fevereiro de 2021

Screenshots of my new game

Rapid Eye Movement (R.E.M.) is coming soon! Check some images to understand the gaming atmosphere!

#GoGamers

segunda-feira, 1 de fevereiro de 2021

Eight solo game developer mistakes to avoid

Another excellent video with brilliant ideas from Ask Gamedev YouTube channel.



Eight Solo Game Developer Mistakes to Avoid:

1.Lack of feedback
2.Lack of demo build
3.No source control
4.Coding standards
5.Custom engine
6.Bad art
7.No test plan
8.Not finishing

#GoGamers

domingo, 3 de janeiro de 2021

My new videogame is coming soon! "Rapid Eye Movement" is under construction!

Weel, it's a fact: my new horror game is under production and it will be launched in 2021!

Rapid Eye Movement (a partnership between my indie studio Abysstrakt Games and T4 games) — or R.E.M. — is an independent game created for PC and consoles. At the time this post was being written, the game was in the middle of its development process, so it is important to say that some images used here came from the prototype version (the release of the final version is scheduled for the end of 2021).



R.E.M. is a game about dreaming; specifically, about an agonizing nightmare. In a first-person view, the player has exactly three minutes to complete a series of puzzles structured with some clocks scattered in the scenario. Each clock has a unique color and a unique solution; the player must be fast and ingenious to decipher some hints provided by objects displayed in the rooms and then set the right time on the clocks. If the player fails to set the clocks in three minutes, they return to the initial gaming scenario and must start all over again



All the action in R.E.M. takes place inside a strange and distorted house; each room has walls filled with images of old distressing memories. The game design goal that best defines R.E.M. is to cause a feeling of estrangement in the player.

The narrative is mysterious and subject to various interpretations. In the beginning of the game, a monotonic and depressive voice gives some hints about the gaming atmosphere and objective:



Below we reproduce the full text that is the starting point for the dreamlike mood of Rapid Eye Movement:

I have a recurring dream.
In fact, it’s not a dream. It’s a nightmare.
I can say it’s a nightmare because I want to wake up and I can’t.
Everything always starts like this:
I’m in my childhood home.
I know I’m not alone.
However, it is not a human thing that keeps me company.
It’s some kind of shadow.
In dreams (or in nightmares) we don’t question the facts, we just accept them.
I know there are clocks around the house.
I know I have to adjust the clocks correctly.
I know that time is short.
I know that if I don’t succeed, everything will repeat itself. I know. I just know.


Below you can check a little bit from the pre-prototype version (created with Unity):



Wait for news, trailer, demo and more information soon! The game will be presented in HCI conference in July. This year will be full of new games for my portfolio!

#GoGamers