Mostrando postagens com marcador quote. Mostrar todas as postagens
Mostrando postagens com marcador quote. Mostrar todas as postagens

segunda-feira, 1 de julho de 2024

Jenova Chen's nugget of wisdom on game design

Today I want to share a brief quote from Jenova Chen, from ThatGameCompany.Jenova Chen is known for creating games that focus on emotional experiences rather than traditional competition. His work has been critically acclaimed and has helped shape the video game industry's approach to storytelling and emotional engagement - and, this is one phrase from him that I use a lot in my game designing classes:

"The purpose of a game is not to win. It's to experience emotions."



Source: Interview with Kill Screen Magazine.

#GoGamers

sexta-feira, 30 de outubro de 2020

Quote of the week

"Let the impulse dictate the logic. This was the gambler's creed, his formal statement of belief"

Don Delillo - THE SILENCE (2020, p.18)



#GoGamers

sexta-feira, 13 de janeiro de 2017

To think about fun, play and games

"Fun is the aftermath of deliberately manipulating a familiar situation in a new way" ( BOGOST , 2016, p.57)



Source: BOGOST, Ian. Play anything: the pleasure of limits, the uses of boredom, & the secret of games. New York: Basic Books,2016.

quinta-feira, 28 de janeiro de 2016

Gaming quotes

"Someday, if society allows it, games will have their Skakespeare"

Raph Koster IN: A Theory of Fun for Game Design (2005, p.219)

quinta-feira, 6 de junho de 2013

A quote from Espen Aarseth

Sometimes I like to share some good quotes from great authors of ludology, narratology and gaming concepts areas. The quote below is from Professor Espen Aarseth, and wit as said during his presentation in Brazil last December.

"Video games are neither narratives nor games, but software that may contain both.”

Let’s think about it.

Read an interview with Mr. Aarseth by clicking here.

terça-feira, 15 de janeiro de 2013

Quote of the day

"Like novels, games don't come out of the blue. They come from a given designer, at a given time, in a given social situation".

Bruno Faidutti, in Appelcline, 2006 (Excerpted from the book "Eurogames: The Design, Culture and Play of Modern European Board Games").

terça-feira, 31 de julho de 2012

Quote of the day

“Games lubricate the body and mind.” - Benjamin Franklin

segunda-feira, 16 de janeiro de 2012

A quote from Reiner Knizia

I really like the work of this guy. Knizia is one of my favorites game designers. Born in Germany, he developed his first game at the age of eight (!). He has a PhD in mathematics, and has been a full-time game designer since 1997, when he quit his job from the board of a large international bank. Knizia has been living in England since 1993.

This quote below has a good concept about game design:

“When playing a game, the goal is to win, but it is the goal that is important, not the winning.” ― Reiner Knizia

Think about it.

Szia!

terça-feira, 3 de janeiro de 2012

A quote from Roger Caillois

"In strongly opposing the world of play to that of reality, and in stressing that play is essentially a side activity, the interference is drawn that any contamination by ordinary life runs the risk of corrupting and destroying its very nature." - Roger Caillois (link),"Men, Play and Games",chapter "The Corruption of Games",p. 43

segunda-feira, 19 de dezembro de 2011

Quote of the day

“The problems of puzzles are very near the problems of life, our whole life is solving puzzles. If you are hungry, you have to find something to eat. But everyday problems are very mixed - they're not clear. The Cube's problem depends just on you. You can solve it independently. But to find happiness in life, you're not independent. That's the only big difference.” - Ernő Rubik (Hungarian, Architect and creator of the Magic Cube)

domingo, 4 de dezembro de 2011

A good quote for today

"Playing a game is a voluntary attempt to overcome unnecessary obstacles" - Bernard Suits (in The Grasshopper: Games, Life and Utopia)

sexta-feira, 18 de novembro de 2011

Sid Meier speaks

"There's a key difference between games and movies. In a game, the more attention that's focused on the player, the more successful it is. In a movie, you're really watching somebody else's story, so the better the story or the better the actor, the more interested you are in the movie. In a game, the more interesting you are as a player, the more successful the game is. So, in a way, things that work in movies are designed to impress you with what somebody else is doing. A good game impresses you with what you're doing. I think that's a fundamental difference that I as a game designer need to recede in the background. The more the player is thinking about the design or the designer, the less successful I've been, because I want the player to forget somebody designed this game, forget that this is a game, and believe that this is an experience that the player is having. Whereas in a movie, the more you're aware of the director or the stars, the more you're impressed with them - that helps the movie to be successful. In a way, trying to impress people with design or personality or whatever works to promote movies doesn't work with games because it takes the focus off the player who is supposed to be the star. The more the player is the star, the better a game you have."

Sid Meier*



*Sidney K. "Sid" Meier (born February 24, 1954) is a Canadian programmer and designer of several popular computer strategy games, most notably Civilization. He has won accolades for his contributions to the computer games industry.

terça-feira, 1 de novembro de 2011

Quotations of the day

Think about it:

“One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games. And it cannot be done by men out of touch with their instinctive selves.” — Carl G. Jung

“My work is a game, a very serious game.” — M. C. Escher

“Play is the highest form of research.” — Albert Einstein

segunda-feira, 10 de outubro de 2011

Quote of the day

“I think of games as being an amplifier for the imagination, in the same way that a car amplifies our legs or a house amplifies our skin (…)”

Will Wright

segunda-feira, 26 de setembro de 2011

Quote of the day

“Playing a game is the voluntary attempt to overcome unnecessary obstacles”

SUITS, Bernard. The Grasshopper: Games, Life and Utopia. EUA: Broadview Press, 2005