terça-feira, 22 de novembro de 2011

Interview with game designer Reiner Knizia (DIGRA 2011)

Games need to reflect our high-paced way of life. That’s what Reiner Knizia thinks. And if there’s someone who knows about these things, it’s Knizia. He designed over 200 games. Mostly board games, for which he received numerous awards. Submarine Channel talked to the enthusiastic game designer about the new dynamics of today’s games.

Board game designer Reiner Knizia interview from SubmarineChannel on Vimeo.


This interview was recorded at the THINK DESIGN PLAY // 5th DiGRA Conference on games and play, 2011.

sexta-feira, 18 de novembro de 2011

Sid Meier speaks

"There's a key difference between games and movies. In a game, the more attention that's focused on the player, the more successful it is. In a movie, you're really watching somebody else's story, so the better the story or the better the actor, the more interested you are in the movie. In a game, the more interesting you are as a player, the more successful the game is. So, in a way, things that work in movies are designed to impress you with what somebody else is doing. A good game impresses you with what you're doing. I think that's a fundamental difference that I as a game designer need to recede in the background. The more the player is thinking about the design or the designer, the less successful I've been, because I want the player to forget somebody designed this game, forget that this is a game, and believe that this is an experience that the player is having. Whereas in a movie, the more you're aware of the director or the stars, the more you're impressed with them - that helps the movie to be successful. In a way, trying to impress people with design or personality or whatever works to promote movies doesn't work with games because it takes the focus off the player who is supposed to be the star. The more the player is the star, the better a game you have."

Sid Meier*



*Sidney K. "Sid" Meier (born February 24, 1954) is a Canadian programmer and designer of several popular computer strategy games, most notably Civilization. He has won accolades for his contributions to the computer games industry.

segunda-feira, 14 de novembro de 2011

Essential books about game design & gaming concepts - EPISODE II

Another five good books to complement the previous post. In the end of each topic of this post there´s a link to Google Books with previews. Enjoy and send me new suggestions.


•Game design course: principles, practice, and techniques by Jim Thompson, Barnaby Berbank-Green & Nic Cusworth. (link)

•Reality is Broken: Why Games Make Us Better and How They Can Change the World by Jane McGonigal. (link)

•Cybertext: perspectives on ergodic literature by Espen J. Aarseth. (link)

•Story and simulations for serious games: tales from the trenches by Nicholas V. Iuppa & Terry Borst. (link)

•Homo Ludens: A Study of the Play-Element in Culture by Johan Huizinga. (link)

segunda-feira, 7 de novembro de 2011

Essential books about game design & gaming concepts - EPISODE I

I want to share some of my favorites books about games in this post, so I've created a first list with ten good titles. There are good references to academic research and how to create games. In the end of each topic of this post there´s a link to Google Books with previews. Enjoy and send me new suggestions.



•Fundamentals of game design by Ernest Adams. (link)

•Challenges for game designers by Brenda Brathwaite, Ian Schreiber. (link)

•A theory of fun for game design by Raph Koster. (link)

•Game design workshop: a playcentric approach to creating innovative games by Tracy Fullerton, Christopher Swain & Steven Hoffman. (link)

•Casual Game Design: Designing Play for the Gamer in ALL of Us by Gregory Trefry. (link)

•Half-real: video games between real rules and fictional worlds by Jesper Juul. (link)

•Game writing: narrative skills for videogames by Chris Mark Bateman. (link)

•Extra Lives: Why Video Games Matter by Tom Bissell. (link)

•The Ultimate Guide to Video Game Writing and Design by Flint Dille & John Zuur Platten. (link)

quinta-feira, 3 de novembro de 2011

Think about it

"Games are a mirror of our lives and times." - Reiner Knizia (at DIGRA 2011)

quarta-feira, 2 de novembro de 2011

Presentation about ludic interfaces

I'll show this presentation tomorrow in the Design Week of ESPM University (São Paulo/Brazil).

Ludic Interfaces

View more presentations from vincevader

terça-feira, 1 de novembro de 2011

Quotations of the day

Think about it:

One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games. And it cannot be done by men out of touch with their instinctive selves.” — Carl G. Jung

My work is a game, a very serious game.” — M. C. Escher

Play is the highest form of research.” — Albert Einstein