segunda-feira, 7 de novembro de 2011

Essential books about game design & gaming concepts - EPISODE I

I want to share some of my favorites books about games in this post, so I've created a first list with ten good titles. There are good references to academic research and how to create games. In the end of each topic of this post there´s a link to Google Books with previews. Enjoy and send me new suggestions.



•Fundamentals of game design by Ernest Adams. (link)

•Challenges for game designers by Brenda Brathwaite, Ian Schreiber. (link)

•A theory of fun for game design by Raph Koster. (link)

•Game design workshop: a playcentric approach to creating innovative games by Tracy Fullerton, Christopher Swain & Steven Hoffman. (link)

•Casual Game Design: Designing Play for the Gamer in ALL of Us by Gregory Trefry. (link)

•Half-real: video games between real rules and fictional worlds by Jesper Juul. (link)

•Game writing: narrative skills for videogames by Chris Mark Bateman. (link)

•Extra Lives: Why Video Games Matter by Tom Bissell. (link)

•The Ultimate Guide to Video Game Writing and Design by Flint Dille & John Zuur Platten. (link)

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