•Fundamentals of game design by Ernest Adams. (link)
•Challenges for game designers by Brenda Brathwaite, Ian Schreiber. (link)
•A theory of fun for game design by Raph Koster. (link)
•Game design workshop: a playcentric approach to creating innovative games by Tracy Fullerton, Christopher Swain & Steven Hoffman. (link)
•Casual Game Design: Designing Play for the Gamer in ALL of Us by Gregory Trefry. (link)
•Half-real: video games between real rules and fictional worlds by Jesper Juul. (link)
•Game writing: narrative skills for videogames by Chris Mark Bateman. (link)
•Extra Lives: Why Video Games Matter by Tom Bissell. (link)
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