Mostrando postagens com marcador tips. Mostrar todas as postagens
Mostrando postagens com marcador tips. Mostrar todas as postagens

quarta-feira, 30 de outubro de 2013

Top Ten Tips for Boardgame Designers

Good stuff from the Dice Tower site. Tom Vasel, Zee Garcia, and Sam Healey give advice to aspiring boardgame designers. Have fun!



Recap for everybody:

10. Do your Research;
9. You will not make much money;
8. No one is going to steal your brilliant idea;
7. Be inspired by other game, do not just copy them;
6. Match your theme with the game mechanics;
5. Listen to developer and publisher, they want your game to succeed;
4. Streamline your game, remove unnecessary aspects (keep it fun);
3. Listen to your play testers, but don't design by committee (it's your game);
2. Design the game your way, there is no "one way" to do it;
1. Play test your game along the way! (use honest people who aren't afraid to hurt your feelings).

segunda-feira, 7 de maio de 2012

Hints & tips for a good game prototype – Part I (card game)

By Vince

A good idea for a game needs a good prototype. In the first tests of your game is totally understandable the use of sketches, roughs and non-finished materials, but a formal presentation to a publisher needs more care.

In this post I´ll talk about analogical prototype. More precisely how to create a card game prototype.

I like to create cards in three layers of paper:

1) First layer: the back from the card (with some kind of pattern or the logotype of the game) printed with laser jet in a good opaque paper;
2) Second layer: I like to put a middle layer using a thick paper. It’s important to maintain your card resistant and plain;
3) Third layer: the front of the card with the content of the game in the same way of the first layer.

Check the diagram below:



In the end it’s important to keep your cards protected from physical damage. I strongly recommend putting the cards inside plastic protector sleeves.

Your game will look more professional and your idea certainly will be clearer to the publisher or your beta test group.

Szia.