segunda-feira, 7 de maio de 2012

Hints & tips for a good game prototype – Part I (card game)

By Vince

A good idea for a game needs a good prototype. In the first tests of your game is totally understandable the use of sketches, roughs and non-finished materials, but a formal presentation to a publisher needs more care.

In this post I´ll talk about analogical prototype. More precisely how to create a card game prototype.

I like to create cards in three layers of paper:

1) First layer: the back from the card (with some kind of pattern or the logotype of the game) printed with laser jet in a good opaque paper;
2) Second layer: I like to put a middle layer using a thick paper. It’s important to maintain your card resistant and plain;
3) Third layer: the front of the card with the content of the game in the same way of the first layer.

Check the diagram below:



In the end it’s important to keep your cards protected from physical damage. I strongly recommend putting the cards inside plastic protector sleeves.

Your game will look more professional and your idea certainly will be clearer to the publisher or your beta test group.

Szia.

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