Mostrando postagens com marcador video. Mostrar todas as postagens
Mostrando postagens com marcador video. Mostrar todas as postagens

domingo, 1 de janeiro de 2023

I wish a 2023 full of prototypes, wireframes, beta test sessions, and published games!

In the video below, I'm sharing - in a time-lapsed video - my last prototypes and gaming wireframes:



#GoGamers

segunda-feira, 4 de outubro de 2021

Game design process by Riot Games

An awesome (and didactic) content about how to strategically think game designing process. One crew from Riot Games explains in details how to start with a simple idea and how to reach an interesting ludic project. Check the video below:



#GoGamers

segunda-feira, 1 de fevereiro de 2021

Eight solo game developer mistakes to avoid

Another excellent video with brilliant ideas from Ask Gamedev YouTube channel.



Eight Solo Game Developer Mistakes to Avoid:

1.Lack of feedback
2.Lack of demo build
3.No source control
4.Coding standards
5.Custom engine
6.Bad art
7.No test plan
8.Not finishing

#GoGamers

quinta-feira, 4 de abril de 2019

Seven game design mistakes to avoid

One awesome video from the Ask Gamedev channel. Seven important points to pay attention during your game designing process explained in a very fun (and didatic) way.



Great content for classes.

#GoGamers

domingo, 18 de fevereiro de 2018

terça-feira, 8 de agosto de 2017

Ernest Adams - Agency vs Story



Visit http://www.criticalpathproject.com to search through interviews with over 100 of the videogame industry’s most influential designers and visionaries.

#GoGamers

domingo, 30 de outubro de 2016

A Brief History of Graphics

An awesome class about gaming graphics. A great timeline to understand the history of videogames.



#GoGamers

terça-feira, 25 de agosto de 2015

Speed Painting Tutorial: Concept Art for Video Game Industry

Awesome (and inspiring) video. Visual magic with photoshop and an excellent way to present gaming concept arts.



quinta-feira, 6 de agosto de 2015

Game Design Lessons: Presenting Perfect Puzzles

Excelent game design lesson from The Game Prodigy channel. Simple, objective and ludic.



Puzzle games, by definition, focus on logical and conceptual challenges, although occasionally the games add time-pressure or other action-elements. Puzzles are a good format to structure interesting choices in games and this brief presentation synthesizes these ideas. In this short video we have inspiring ideas for game design and gaming concepts.

#GoGamers

quarta-feira, 16 de outubro de 2013