When the master speaks, the disciples listen. =)
#GoGamers
Mostrando postagens com marcador playtest. Mostrar todas as postagens
Mostrando postagens com marcador playtest. Mostrar todas as postagens
sexta-feira, 9 de dezembro de 2022
quarta-feira, 6 de fevereiro de 2013
A little bit about playtest
Few weeks ago, the famous game designer Reiner Knizia (@reinerknizia) tweeted a very good point about the gaming creative process. Knizia said: "even if you are a great mathematician, the lifeblood of game design is playtesting, playtesting, playtesting!".
I think Knizia pointed out one crucial feature about game development in his post. I use to say that playtesting is not about playing alone your own game ten times, but putting ten players to play once and get feedbacks.
A good playtest shows the game's aspects of weakness and positive attributes, and can be an important tool for future ideas on your game design projects.
My advice is: put different kinds of players to play your prototype, watch each movement inside the game dynamics, take notes of everything and, finally, improve your game to a higher ground.
Another important thing: always try to play new games to create a better repertoire and a good critical view.
Go gamers!
I think Knizia pointed out one crucial feature about game development in his post. I use to say that playtesting is not about playing alone your own game ten times, but putting ten players to play once and get feedbacks.
A good playtest shows the game's aspects of weakness and positive attributes, and can be an important tool for future ideas on your game design projects.
My advice is: put different kinds of players to play your prototype, watch each movement inside the game dynamics, take notes of everything and, finally, improve your game to a higher ground.
Another important thing: always try to play new games to create a better repertoire and a good critical view.
Go gamers!
Marcadores:
boardgames,
game design,
games,
gaming concepts,
playtest,
playtesting,
video game
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