Mostrando postagens com marcador keep it simple. Mostrar todas as postagens
Mostrando postagens com marcador keep it simple. Mostrar todas as postagens

terça-feira, 30 de julho de 2013

The casual experience of DOTS

Created by Betaworks One Studio DOTS is a minimalist abstract game about connecting small dots in a 6x6 grid. DOTS is an excellent example of casual game category for mobile media (iPhone and iPad).

The idea of the game is very simple: join the little dots orthogonally and try to create a big chain, more dots equals more points. But DOTS has a special detail: each game lasts exactly one minute.



And the best part of the ludic experience is to try to be the number one in a global ranking. Many players are trying to overcome the score within the same amount of time.

Check the video below to understand the mechanics and gameplay:



Matching games are a great success since the early years of video games. As Trefay (2010, p.79) remembers us “we like to pattern match – our brains crave it. Games are essentially complex systems of patterns. (…) Games are comprised of pieces that can behave in unique, but prescribed manners. (…) Matching and sorting games provide a very basic form of pattern matching and bring it to the surface of the game. This makes them very accessible and well suited to casual games.”

The elegant gameplay of DOTS brings us a good reference to study casual dynamics. The simple interface and sound design offer us the idea that the basic could be, sometimes, better than the complex.

So, what are you waiting to play DOTS and be number one in the global ranking?



Reference:

TREFAY, Gregory; KAUFMANN, Morgan. Casual Game Design. Burlington: Morgan Kaufmann, 2010

quarta-feira, 6 de março de 2013

Reinventing games

What happens when you mix Bejeweled with elements of medieval fantasy? The answer is Dungeon Raid (2011), a puzzle roleplaying game.



Dungeon Raid was created for mobile platform (iOS and Android) and it is a challenge to your strategy skills. The game interface is very simple/intuitive and the only thing you need to do is trace a path, match the tiles to collect the treasure, buy and upgrade weapons and defeat monsters. In the video below we can see the gaming dynamics and mechanics:



Dungeon Raid
is a good example of how such a classic game idea as Bejeweled can gain a new skin for a new audience. So, we can notice the importance of a good repertory to create a game. Even casual games like this one.

Besides good dinamics and mechanics, Dungeon Raid has a very important narratological component: each time you play the game a new short story is presented to explain your motivation to enter the dungeon.

As Bissel reminded (2010, p.93), a good game attracts you with melodrama and hypnotizes you with elegant gameplay.

Now on to your opinion.



Reference:

BISSEL, Tom. Extra lives: why video games matter. New York: 2010, Pantheon Books.