Mostrando postagens com marcador brain. Mostrar todas as postagens
Mostrando postagens com marcador brain. Mostrar todas as postagens

segunda-feira, 29 de outubro de 2012

Two good quotes from Raph Koster

Raph is one of my favorite authors. There are two excellent quotes from his book "A Theory of Fun for Game Design":

"When you're playing a game, it exercises your brain". (p.39)

"Since different brains have different strengths and weaknesses, different people will have different ideal games". (p.105)



About the author:

Raphael "Raph" Koster (born 7 September 1971) is an American entrepreneur, game designer, and author of A Theory of Fun for Game Design. Koster is widely recognized for his work as the lead designer of Ultima Online and the creative director behind Star Wars Galaxies. Since July 2006, he has been working as the founder and president of Metaplace (previously operating as Areae and acquired by social gaming company Playdom in 2010) producing an upcoming platform for online games also called Metaplace.


Reference:

KOSTER, Raph. A theory of fun for game design. Arizona: Paraglyph Press, 2005.

terça-feira, 15 de maio de 2012

The game and the mind

By Vince

Do you like to reunite your friends for hours of intense battles in RISK? Do you find amusing dueling against a rival in MORTAL KOMBAT for Playstation 3? Or for you the real emotion comes from an intense POKER night?

When we think about these situations, a good question arises: why do we like to play games so much?

We can find some answers in the excellent book "Everything bad is good for you" from the author Steven Johnson.



Johnson is graduated in Semiotic at Brown University and in English Literacy by Columbia University. He is known to defend the full access of games, TV series, internet and social media to young audience. The author defends that these stuff has different intellectual and cognitive features, but is not inferior to activities like reading a book.

As Johnson says “the dirty little secret of gaming is how much time you spend not having fun. You may be frustrated; you may be confused and disoriented; you may be struck. When you put the game down and move back into the real world, you may find yourself mentally working through the problem you’ve been wrestling with, as though you were worrying a loose tooth. If this mindless escapism, it’s a strangely masochistic version. Who wants to escape to a world that irritates you 90 percent of the time?”. (page 26)

We are talking here about the game and the mind. We are talking about reward.

Where our brain wiring is concerned, the craving instinct triggers a desire to explore. The system says, in effect: “Can’t find the reward you were promised? Perhaps if you just look a little harder you’ll be in luck – it’s got to be around here somewhere.” (JOHNSON, page 35)

Why do we like to play games so much? Reward is one of the possible answers.



REFERENCES
:

JOHNSON, Steven. Everything bad is good for you: why popular culture is making us smarter. London: Penguin Books, 2006.