domingo, 6 de março de 2016


LIFELINE (3 Minutes Games, 2015) is a mobile text-based game focused on a narrative with a very simple gameplay. Written by Dave Justus, the plot is about an astronaut (Taylor) trying to survive in a strange place after a spaceship accident. To survive, he needs your help to take some decisions inside a claustrophobic alien ambient.

The gameplay is always based in two decisions presented to the player in the end of certain speeches from the astronaut. The idea of “decision trees” (that we have already discussed here) is the interaction’s core inside the gaming universe. The astronaut will always offer two options to the player to continue the history with different outcomes. The image below shows the main idea of the gameplay:

But, beyond the very immersive narrative, that game has a very different component: the real time between astronaut’s actions. In some moments in the story, it’s possible to ask the astronaut, for example, to climb a mountain. The game stops and after 3 hours (the time Taylor took to climb the mountain) he starts a new part of the narrative. So, many decisions in the game are affected by these kinds of choices.

To understand the game better, check the official trailer below:

In a time full of complex games, it’s very good to find some elegant and simple game design based in a good narrative.


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