quarta-feira, 23 de janeiro de 2013

Procedural rhetoric and games

There's a wide discussion about the persuasive power of games (video games, specifically). Frequently, we can see questions like "is it possible to learn from games? ", "could games change our ideas?" or "can you pass a conceptual/serious message through games?".

Well, the answer is “yes” if you consider video games as tools of procedural rhetoric.

As Bogost says (2007, p.3) procedural rhetoric is the practice of using processes persuasively. More specifically, procedural rhetoric is the practice of persuading through processes in general and computational processes in particular. Just as verbal rhetoric is useful for both the orator and the audience, and just as written rhetoric is useful for both the writer and the reader, procedural rhetoric is useful for both the programmer and the user, the game designer and the player.

We can see this kind of resource in educational, serious, persuasive, military and political games, among others. So, let’s work: I suggest an intensive navigation through these URLs:

Molle Industria/
Social Impact Games/
Persuasive Games

Go gamers!


BOGOST, Ian. Persuasive Games: The Expressive Power of Videogames. MIT Press, 2007.

Nenhum comentário:

Postar um comentário