An important concept to discuss here is gameplay. Gameplay is the specific way how players interact with a game, in particular with video games. Furthermore, the game designer Sid Meier defines it “gameplay is a series of interesting choices” inside the universe of a game.
As Salen and Zimmerman proposed “a game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome”. So, maybe it's possible to say that the gameplay is the gear that moves the complex structure of a game.
Gameplay is a link between the game and the player. From a simple game to a very complex one, it's key to keep on mind the great importance of the experience of gameplay to transform the gaming moment in something meaningful for the players.
Reference:
SALEN, Katie & ZIMMERMAN, Eric. Rules of Play: game design fundamentals. Massachusetts; The MIT Press, 2004
As Salen and Zimmerman proposed “a game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome”. So, maybe it's possible to say that the gameplay is the gear that moves the complex structure of a game.
Gameplay is a link between the game and the player. From a simple game to a very complex one, it's key to keep on mind the great importance of the experience of gameplay to transform the gaming moment in something meaningful for the players.
Reference:
SALEN, Katie & ZIMMERMAN, Eric. Rules of Play: game design fundamentals. Massachusetts; The MIT Press, 2004
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