What kind of player are you? It's a complicated question and in fact there are a lot of kinds of players. Just to give an example we can talk about the proposed types of players in a Massive Multiplayer Online Game. Schreiber (2009) citing Bartle (1996) says that in this genre of game it's possible to identify four types of players:
•Achievers >> find it enjoyable to gain power, level up, and generally to “win” the game (to the extent that an ongoing, never-ending game can be “won”).
•Explorers >> want to explore the world, build mental maps of the different areas in their heads, and generally figure out what is in their surroundings.
•Socializers >> use the game as a social medium. They play for the interaction with other players. The gameplay systems are just a convenient excuse to get together and play with friends.
•Killers >> (today we call them “griefers”) derive their fun from ruining other people’s fun.
I think it's impossible to categorize all kinds of players of all gaming genres but I really like the synthetic idea of the graph below:
The most important point in the discussion about kinds of players is: know your audience to know how to create a consistent difficult progression and a good experience to the players. The next graph (from Fundamentals of Game Design, p.345) summarizes this thought:
I believe this is another fundamental concept to apply in game design.
What do you think about that?
References:
ADAMS, Ernest. Fundamentals of Game Design. New Riders: 2009
BARTLE, Richard. HEARTS, CLUBS, DIAMONDS, SPADES: PLAYERS WHO SUIT MUDS. Digital article (link here)
SCHREIBER, Ian. Kinds of Fun, Kinds of Players. Digital article (link here)
•Achievers >> find it enjoyable to gain power, level up, and generally to “win” the game (to the extent that an ongoing, never-ending game can be “won”).
•Explorers >> want to explore the world, build mental maps of the different areas in their heads, and generally figure out what is in their surroundings.
•Socializers >> use the game as a social medium. They play for the interaction with other players. The gameplay systems are just a convenient excuse to get together and play with friends.
•Killers >> (today we call them “griefers”) derive their fun from ruining other people’s fun.
I think it's impossible to categorize all kinds of players of all gaming genres but I really like the synthetic idea of the graph below:
The most important point in the discussion about kinds of players is: know your audience to know how to create a consistent difficult progression and a good experience to the players. The next graph (from Fundamentals of Game Design, p.345) summarizes this thought:
I believe this is another fundamental concept to apply in game design.
What do you think about that?
References:
ADAMS, Ernest. Fundamentals of Game Design. New Riders: 2009
BARTLE, Richard. HEARTS, CLUBS, DIAMONDS, SPADES: PLAYERS WHO SUIT MUDS. Digital article (link here)
SCHREIBER, Ian. Kinds of Fun, Kinds of Players. Digital article (link here)
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