Mostrando postagens com marcador process. Mostrar todas as postagens
Mostrando postagens com marcador process. Mostrar todas as postagens

quarta-feira, 27 de agosto de 2014

Iterative design for games

One important point about games is the process for an error-free product. To achieve this challenge many studios/publishers uses the iterative design. Iterative design is a methodology based on constant testing of a particular product, game, interface etc. The iteration process consists of: prototype, test, analyze and refine the object to be created.

The process of iterative design for games, according to Fullerton, Swain and Hoffman (2008, p. 249) can be divided into few stages: A) conceptual phase: consists of generating ideas, formalizing and testing them; B) pre-production: here the ideas are reviewed to evolve and be tested again; C) the production stage: the game is tested and revised with different groups of play testers to locate errors; D) phase of quality assurance: where the game is tested to be launched with zero errors.

The image below synthesizes the main idea about iterative design and it’s a perfect reference to our gaming projects:





Reference:

FULLERTON, Tracy; SWAIN, Christopher; HOFFMAN, Steven. Game design workshop: a playcentric approach to creating innovative games. Burlington: Morgan Kaufmann Publishers, 2008.

quarta-feira, 3 de abril de 2013

Essential questions to answer during a game design process

Regardless of the platform, every gaming project has some common elements that need special attention. The authors of the book Game Design (reference at the end of the post) created a good list of essential questions (2007, p.86-87) to a game design project.



These questions are important in order to give you a concept form as a game and avoid a poorly defined idea. Let’s check this useful content:

1.Can you describe the game concisely in one paragraph? Keep in mind that you need to explain the main idea of the game in less than 30 seconds. Try to describe your favorite games in one paragraph to exercise.

2.Can you summarize the story? You can find excellent references on the back cover of video game cases.

3.Which platform? Playstation or card game? Xbox or board game? Remember: a good idea can be multi-platform, sometimes.

4.Does it fit a genre? First Person Shooter, puzzle, 2D platform, survival horror, etc. What kind of game we are talking about?

5.What’s the target audience? There’s a difference between creating a horror game for adults and an puzzle game for children. You need to knowyour target audience deeply. This is very important: you’ll create a game for a specific audience, not for you.

Think about that in your next game design project.



Reference:

THOMPSON, Jim; BERBANK-GREEN, Barnaby; CUSWORTH, Nic. Game Design: principles, practice, and techniques - the ultimate guide for the aspiring game designer. New Jersey: Wiley, 2007