"Do weird and difficult things" — Masaya Matsuura, Game Designer.
"Focus groups tell you what people like, but they don't tell you what people want" — Ron Gilbert, Game Designer.
"Play testing by people outside of the development team typically comes too late to have a major impact on the final product" — Jeff Orkin, Game Researcher.
"What game is worth doing that's not creatively risky?" — Tim Schafer, Game Designer
Source: Quotes for game designers
"Focus groups tell you what people like, but they don't tell you what people want" — Ron Gilbert, Game Designer.
"Play testing by people outside of the development team typically comes too late to have a major impact on the final product" — Jeff Orkin, Game Researcher.
"What game is worth doing that's not creatively risky?" — Tim Schafer, Game Designer
Source: Quotes for game designers
Nenhum comentário:
Postar um comentário