quarta-feira, 15 de agosto de 2012

The Gamification of Death: How the Hardest Game Design Challenge Ever Demonstrates the Limits of Gaming

Video games can evoke powerful emotions, and deeply affect the people who play them. Plenty of games have already proven that the medium is capable of dealing with complex issues, but are there subjects that video games just aren't equipped to handle?

Margaret Robertson of the experimental game studio Hide&Seek explored this very question at GDC 2012, as she and her team ran into some real trouble when working on their interactive media experiment, Dreams of Your Life.

[Note: To access chapter selection, click the fullscreen button or check out the video on the GDC Vault website]

Source: Gama Sutra.

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