segunda-feira, 28 de novembro de 2011

Essential books about game design & gaming concepts - EPISODE III

Another six good books from my particular game design library to complement the first and the second posts of this subject. In the end of each topic of this post there´s a link to Google Books with previews.

Hamlet on the holodeck: the future of narrative in cyberspace by Janet Horowitz Murray (link)

Game interface design by Brent Fox (link)

Killing monsters: why children need fantasy, super heroes, and make-believe violence by Gerard Jones (link)

Man, play, and games by Roger Caillois (link)

Imagination and Play in the Electronic Age by Dorothy G. Singer, Jerome L. Singer (link)

Video game spaces: image, play, and structure in 3D game worlds by Michael Nitsche (link)

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