segunda-feira, 14 de novembro de 2011

Essential books about game design & gaming concepts - EPISODE II

Another five good books to complement the previous post. In the end of each topic of this post there´s a link to Google Books with previews. Enjoy and send me new suggestions.

•Game design course: principles, practice, and techniques by Jim Thompson, Barnaby Berbank-Green & Nic Cusworth. (link)

•Reality is Broken: Why Games Make Us Better and How They Can Change the World by Jane McGonigal. (link)

•Cybertext: perspectives on ergodic literature by Espen J. Aarseth. (link)

•Story and simulations for serious games: tales from the trenches by Nicholas V. Iuppa & Terry Borst. (link)

•Homo Ludens: A Study of the Play-Element in Culture by Johan Huizinga. (link)

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