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•Game design course: principles, practice, and techniques by Jim Thompson, Barnaby Berbank-Green & Nic Cusworth. (link)
•Reality is Broken: Why Games Make Us Better and How They Can Change the World by Jane McGonigal. (link)
•Cybertext: perspectives on ergodic literature by Espen J. Aarseth. (link)
•Story and simulations for serious games: tales from the trenches by Nicholas V. Iuppa & Terry Borst. (link)
•Homo Ludens: A Study of the Play-Element in Culture by Johan Huizinga. (link)
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