segunda-feira, 3 de maio de 2021

Independent games with a hint of seriousness

Last month, I experienced a happy coincidence. I occasionally downloaded two indie games without knowing much about them, and, suddenly, I found out both were developed based on the same theme: aging, memory loss and dementia.

I’m talking about HEAL and BEFORE I FORGET. The first one is an intricate puzzle game with a beautiful narrative about an old man searching for some distant memories of a love he had, that has already died; the second one is a game about a woman suffering from dementia visiting some echoes from her past with her husband. Check both trailers below:





Both games are excellent examples of how we can bring a discussion about serious subjects to the gaming universe and how we can make the audience think beyond mainstream themes.

Another great example is THAT DRAGON, CANCER, a moving story about the loss of a baby by a tragic disease.



All these titles are clear examples of how we can touch the audience with delicate themes and put people to think in a serious way using ludic language. One more subject to highlight in the discussion of how games become an important media in contemporary times.

#GoGamers

domingo, 4 de abril de 2021

SPACE TRAIN: a geme about blockchain

Is blockchain a level hard subject? Yeah. Can we facilitate the understanding of this subject in a playful way? Of course we can!

Meet SPACE TRAIN: a full online browser based game that explains some basic ideas of this complex theme.



To understand the complex idea behind the blockchain concept, the game uses a metaphor with aliens being allocated to a spaceship in limited turns. The game was developed by students and teachers at the college where I work (I created the game design). In the future there will be a website with supporting material, but - for now - you can play the game by clicking here.





Enjoy the game and wait for more content.

#GoGamers

sexta-feira, 12 de março de 2021

Pure abstract games

In this post I’ll discuss the idea behind one of my favorite types of games: abstract games. Well, first of all let’s understand what makes a game an abstract game. The definitions are many and I chose one from Board Game Geek’s site. In a section dedicated to defining this kind of game, we can find some interesting concepts about abstract games, but I'll pick one that fits perfectly in this present discussion: “abstract games” is a term often used to refer to games without a theme (regardless of the game mechanics) like Go, Backgammon, and Checkers – as analogic game examples. But we can find digital examples also, like 2048, Tetris, and 140.

Basically, we can say that this category of games is made purely of a mechanic. The components will be geometric shapes, colors, numbers etc. Occasionally, we can put a theme inside an abstract game, but – in essence – the focus is on the mechanism. In this context it’s important to remember that mankind creates games from its earliest historical records. One of the oldest games we have knowledge of is Senet – an abstract board game - found in archaeological relics dating from 3500 years before Christ (THOMPSON, BERBANK-GREEN, CUSWORTH, 2007, p12).

Let’s check some examples of analogical abstract games:









And also let’s check some abstract video games:





#GoGamers



References:

Boardgame Geek official site: https://boardgamegeek.com/

THOMPSON, Jim; BERBANK-GREEN, Barnaby; CUSWORTH, Nic. Game Design: principles, practice, and techniques – the ultimate guide for the aspiring game designer. New Jersey: John Wiley & Sons Inc., 2007.

domingo, 7 de fevereiro de 2021

terça-feira, 2 de fevereiro de 2021

Screenshots of my new game

Rapid Eye Movement (R.E.M.) is coming soon! Check some images to understand the gaming atmosphere!

#GoGamers

segunda-feira, 1 de fevereiro de 2021

Eight solo game developer mistakes to avoid

Another excellent video with brilliant ideas from Ask Gamedev YouTube channel.



Eight Solo Game Developer Mistakes to Avoid:

1.Lack of feedback
2.Lack of demo build
3.No source control
4.Coding standards
5.Custom engine
6.Bad art
7.No test plan
8.Not finishing

#GoGamers