domingo, 20 de agosto de 2017

One game design exercise to rethink the past while looking at the present

This semester, I’d like to propose my students one interesting exercise from the book “The ultimate guide to video game writing and design”. Though I’ve made some modifications, the main idea is to recreate a modern game in an old fashioned way.

Some steps are necessary for this mission:

1) Choose one game from the last generation of consoles (Playstation 4, Xbox One and Nintendo Switch) and mobile devices (Android and iOS). The more complex, the better.
2) Try to imagine and recreate the game for the Atari platform (keep the essence of the narrative and few elements from the mechanics).
3) Using samples and print screens from Atari’s games, build a few simple interfaces for the game. This will be a big challenge. In some way, the interface must resemble some core visual elements.
4) Create a prototype for the cartridge cover.

Below, is one example that I created for this post using the game THE LAST OF US.


I tried to maintain the shooting mechanics with stealth. Characters must use the stairs simultaneously to reach the other side of the screen. In a minimalist way, I tried to keep the essence of the "clickers" enemies. Interface is very simple with stamina and ammunition.


The new game's cover is an homage to a very similar story - the movie LOGAN.

To the check the main idea from THE LAST OF US, watch the trailer below:



Many people are creating modern-retro-art for Atari games, you can check out some interesting examples in this link.

#GoGamers



Reference:

DILLE, Flint; PLATTEN, John Zuur. The ultimate guide to video game writing and design. New York: Skip Press, 2007

terça-feira, 8 de agosto de 2017

Ernest Adams - Agency vs Story



Visit http://www.criticalpathproject.com to search through interviews with over 100 of the videogame industry’s most influential designers and visionaries.

#GoGamers