A good idea for a game needs a good prototype. In the first tests of your game is totally understandable the use of sketches, roughs and non-finished materials, but a formal presentation to a publisher needs more care.
In this post I´ll talk about analogical prototype. More precisely how to create a card game prototype.
I like to create cards in three layers of paper:
1) First layer: the back from the card (with some kind of pattern or the logotype of the game) printed with laser jet in a good opaque paper;
2) Second layer: I like to put a middle layer using a thick paper. It’s important to maintain your card resistant and plain;
3) Third layer: the front of the card with the content of the game in the same way of the first layer.
Check the diagram below:
In the end it’s important to keep your cards protected from physical damage. I strongly recommend putting the cards inside plastic protector sleeves.
Your game will look more professional and your idea certainly will be clearer to the publisher or your beta test group.