Last week my new game, DOMINAEDRO, landed at the App Store. The game is a strategic puzzle that mixes dominoes and tic-tac-toe. It’s is an abstract battle between two players that uses pieces of domino as weapons.
The game, originally, was analogic and was launched as an independent title in the beginning of this year. After lots of positive reviews from Brazilian (and even European) sites I decided to transform the analogic version into a digital game.
The game is very simple and I will share the main idea of the rules below. The game’s grid is arranged with nine numbers randomly selected by the system. In a decreasing order: the highest number will be allocated in the center, intermediate values will be around the highest one, and lower values will be on the corners.
Your starting hand has 3 domino pieces. The player with the lowest sum of numbers in a single piece starts the game. On your turn, you must try to put a single piece in the grid respecting the following rules:
1) A number in a domino can only touch a piece with the same number, or lower, in the grid.
2) Like in a domino game, pieces connected on the grid must have the same numbers.
3) Every time you choose a piece, the system will point out the spaces allowed for allocating on the table.
You earn points by dominating a sum on the grid. For that, you should be the player with the highest sum of numbers around a value. In case of a tie, the sum of the second values of dominoes sets the winner. In case of a tie in both sides of the dominoes, the winner will be the player with more pieces.
The game ends when you cannot allocate more pieces on the grid. Each piece not allocated is worth -1 point. Values of the grid that were not completely surrounded by pieces are scored normally.
If a player has dominated all values in a row, column or diagonal, they win 4 extra points for each line. The player with the most points wins the game. Check a short video demo with the game mechanics below:
You can download DOMINAEDRO for free. Click here for more information. I’m waiting for your suggestions, critics and improvements.
Go gamers!
The game, originally, was analogic and was launched as an independent title in the beginning of this year. After lots of positive reviews from Brazilian (and even European) sites I decided to transform the analogic version into a digital game.
The game is very simple and I will share the main idea of the rules below. The game’s grid is arranged with nine numbers randomly selected by the system. In a decreasing order: the highest number will be allocated in the center, intermediate values will be around the highest one, and lower values will be on the corners.
Your starting hand has 3 domino pieces. The player with the lowest sum of numbers in a single piece starts the game. On your turn, you must try to put a single piece in the grid respecting the following rules:
1) A number in a domino can only touch a piece with the same number, or lower, in the grid.
2) Like in a domino game, pieces connected on the grid must have the same numbers.
3) Every time you choose a piece, the system will point out the spaces allowed for allocating on the table.
You earn points by dominating a sum on the grid. For that, you should be the player with the highest sum of numbers around a value. In case of a tie, the sum of the second values of dominoes sets the winner. In case of a tie in both sides of the dominoes, the winner will be the player with more pieces.
The game ends when you cannot allocate more pieces on the grid. Each piece not allocated is worth -1 point. Values of the grid that were not completely surrounded by pieces are scored normally.
If a player has dominated all values in a row, column or diagonal, they win 4 extra points for each line. The player with the most points wins the game. Check a short video demo with the game mechanics below:
You can download DOMINAEDRO for free. Click here for more information. I’m waiting for your suggestions, critics and improvements.
Go gamers!
Hi Vince,
ResponderExcluirI've played the single player on and off for a while, probably 1 hour in total. The game itself is really nice to play when you need to kill a couple of minutes or just clear your head. Here's some feedback and comments from my sessions:
1) The rules are simple but not really well explained. You have to interpret the images, which aren't totally obvious. I found it a bit overwhelming for a casual mobile game and quit out of confusion the first two times I tried it. A playable tutorial could be helpful.
2) The design might benefit from some "juice": highlighting, perspective, depth and other small graphical effects along with sound to make a bit more tactile and give it its own unique aesthetic expression.
3) The ads at the end of a game are very intrusive :)
4) The app seems to turn off music or whatever is playing on my iPhone no matter what.
5) I can beat the AI in 9 out of 10 sessions by now. But maybe I should start multiplaying instead :)
That's it. GG. Hope it makes sense! Boa sorte!
Hi Thomas!
ExcluirThank you for your precious collaboration. =)
Make games for smartphone is a really exciting challenge. However, it is also a difficult challenge.
I wrote down all your tips. We are studying improvements in the game and your feedback helped a lot.
Your comment will be important in another game that we are developing right now.
Thanks for the post! May the force be with you!
Cheers!
Sure thing! Glad I could help. Will be looking forward to your next game. If you need playtesters for the prototype, let me know :)
ExcluirEpic win! Thanks again, dude!
Excluir