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Perhaps, your game's interface will be radically different from what was initially imagined in sketches or wireframes. The various iterations of a given project can reconfigure it into something entirely different. The important thing is that the dialogue process with your audience comes first.
The game Angry Birds, for instance, is a blockbuster mainly because a large part of humanity knows how to use a slingshot and already has prior knowledge of how to use the touch feature on a screen – there is perfect communication with the public that seeks a fast casual experience.
The character creation interface from Elden Ring's game may, perhaps, scare someone looking for a casual experience, but it is quite suitable for the audience that seeks to venture into Souls-like games.
Knowing your audience to create a better experience, that's the mantra for thinking UX in games (or any other area).
#GoGamers
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