Daddy Long Legs is a nonsense type of running game created by Set Snail publisher, where you control a bizarre creature with long legs. The hardcore challenge is to control the monster’s steps by tapping on the screen.
If you fail, the monster falls. The idea is to reach further distances each time. Despite the nonsense theme, it’s very fun and has somewhat of a Flappy Bird’s aura in the challenge.
Check a video below with the main idea of Daddy Long Legs:
This kind of game shows us that a strange theme with a bizarre character could be interesting in a first moment, but the “soul” of the experience lives in the gameplay. And about this subject it’s important to remember that gameplay is only one element in the composition of modern games and it means interesting choices (Rollings; Morris, 2004, p.59)
A simple gameplay looks essential in a casual game. Experiences like Daddy Long Legs tend to be forgotten quickly on mobile phones, so it’s important to establish what kind of complexity one game like this one deserves. This kind of thinking is also part of the business model of the game.
Reference
ROLLINGS, Andrew; MORRIS, Davis. Game Architecture and Design. USA: New Riders, 2004.
If you fail, the monster falls. The idea is to reach further distances each time. Despite the nonsense theme, it’s very fun and has somewhat of a Flappy Bird’s aura in the challenge.
Check a video below with the main idea of Daddy Long Legs:
This kind of game shows us that a strange theme with a bizarre character could be interesting in a first moment, but the “soul” of the experience lives in the gameplay. And about this subject it’s important to remember that gameplay is only one element in the composition of modern games and it means interesting choices (Rollings; Morris, 2004, p.59)
A simple gameplay looks essential in a casual game. Experiences like Daddy Long Legs tend to be forgotten quickly on mobile phones, so it’s important to establish what kind of complexity one game like this one deserves. This kind of thinking is also part of the business model of the game.
Reference
ROLLINGS, Andrew; MORRIS, Davis. Game Architecture and Design. USA: New Riders, 2004.
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