segunda-feira, 4 de novembro de 2024
Game as a product. Game as a service.
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The landscape of the video game industry has undergone a significant transformation in recent years, shifting from a product-centric model t...
quarta-feira, 2 de outubro de 2024
On the necessity of uncertainty in games
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This week, I revisited one of my favorite game design books: " Uncertainty in Games " by Greg Costikyan. Costikyan is a renowned g...
segunda-feira, 2 de setembro de 2024
Ergodic literature and game design
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The concept of ergodic literature (AARSETH, 1997), which posits that a text is ergodic if it requires nontrivial effort from the reader to t...
terça-feira, 6 de agosto de 2024
What makes a Heads Up Display (HUD) a good feature in a game
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A Heads-Up Display (HUD) is a crucial element in modern video games, providing players with essential information that enhances their gamepl...
domingo, 21 de julho de 2024
NEW LEVEL ACHIEVED: I visited the Rovio Studios in Helsinki (Finland)
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July was a month full of good stuff! I started my second post-doctoral research in my new academic house, PUC (São Paulo). I’m studying the ...
segunda-feira, 1 de julho de 2024
Jenova Chen's nugget of wisdom on game design
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Today I want to share a brief quote from Jenova Chen, from ThatGameCompany .Jenova Chen is known for creating games that focus on emotional ...
segunda-feira, 3 de junho de 2024
Using AI for game balancing
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Since last year, AI has become a more integrated part of my daily life. It's inevitable, and we need to learn how to utilize these techn...
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