segunda-feira, 6 de outubro de 2025
The clash between diegetic and non-diegetic elements in Hellblade: Senua's Sacrifice
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Iacovides et al. (2015, p. 1) distinguish game interface elements into two categories: diegetic elements, which are integrated into the game...
segunda-feira, 15 de setembro de 2025
What was the Video Game Cultures conference like?
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Last week, I attended the Video Game Cultures conference in Prague, Czech Republic. It was an excellent three-day event with a lot of conten...
segunda-feira, 1 de setembro de 2025
Video Game Cultures 2025 - 10-12 September 2025 at Charles University, Prague (CZ)
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Between September 10th and 12th, the VIDEO GAME CULTURES conference will take place at Charles University in Prague, Czech Republic. I will ...
terça-feira, 12 de agosto de 2025
There are no fixed rules in UX for games, and everything can be reconfigured
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Last month, the Brazilian publisher SENAC released my new book, "Introdução para UX em games" (Introduction to UX in games). There...
terça-feira, 15 de julho de 2025
About the idea of “kingmaker” in games
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A kingmaker in the context of gaming refers to a player or faction that, while unlikely to win themselves, possesses significant influence o...
segunda-feira, 2 de junho de 2025
The origin of Mario’s iconic jump sound
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Today I want to share a masterclass of sound design. Enjoy it! #GoGamers
segunda-feira, 5 de maio de 2025
What defines a good digital prototype in game design?
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A digital prototype within the context of professional game development serves as a crucial instrument for validating core concepts and miti...
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