Gaming Conceptz
terça-feira, 1 de setembro de 2026

Language games, family resemblances, and game design: a reading from Wittgenstein

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In an interview I conducted here in Gaming Conceptz with researcher Espen Aarseth on March 11, 2012 , I asked him: " There's a lot...
segunda-feira, 3 de agosto de 2026

Connecting gaming ecosystems: Serbia & Brazil

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Two weeks ago, I unlocked a new milestone in my professional life: I gave a presentation about the Brazilian Games Ecosystem at the Serbian ...
quarta-feira, 1 de julho de 2026

Why the game of Go defies the universe

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When we think of strategically complex board games, Chess is usually the first name that comes to mind for most people. However, if we look...
segunda-feira, 8 de junho de 2026

Understanding games as media: from McLuhan to Flanagan

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The understanding of games as a media phenomenon finds one of its foundational theoretical milestones in Marshall McLuhan’s seminal work, Un...
sexta-feira, 1 de maio de 2026

New look, new projects: my game design portfolio is live!

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Building a strong portfolio is essential for any game designer. It serves as your visual and functional resume, showcasing not just the fini...
segunda-feira, 6 de abril de 2026

THE ART OF FAILING WELL: Jesper Juul and the paradox at the heart of games

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There is something strange about the way we play video games. We load them up knowing full well that we are going to fail — sometimes specta...
quarta-feira, 4 de março de 2026

From game to the big screen: the minimalist horror of Iron Lung

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Last year, I had the privilege of presenting my research on the indie Iron Lung at the Video Game Cultures conference in Prague . It was an ...
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