For me, there is a paradoxical relationship in this case: I love “games with extensive gameplay”, but – in my daily life – it’s more and more difficult to fit a game like this. It’s not only about work, but I like to watch series/movies, read books, and play board games – so, today I don’t have the time I need for these games.
Because of this, in the last five years I started to search for short games. Games with fast narratives, few levels, or more casual games that allow you to play for a small time every day. One important observation: I’m not talking about acquiring a game only because it has fast play; I'm very judicious in this kind of search.
The last title I played that fits this kind of game was A SHORT HIKE (even in the name of the game we have a hint of how fast it is). It’s a lovely narrative in which you take on the role of a small bird trying to reach the top of a mountain. It’s a very compact scenario full of other characters, each one with a unique mission. Graphics are colorful, minimalistic, and very adequate for the game's proposal. I played the whole game in two days (in two hours more or less) and I had great gameplay, narrative and puzzle action experience.
I’m not abandoning the big games (I’m also preparing myself for Elden Ring soon), but – today – I created a special affinity with short games to fit them into my routine of work and entertainment. And the most important: to always play something new to discuss in my game designing classes.
#GoGamers