segunda-feira, 2 de fevereiro de 2026
The strategic pivot: integrating uncertainty into the game design process
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In the realm of functional design, predictability is often viewed as the ultimate benchmark of quality. As Costikyan (2013, p. 16) argues, i...
sábado, 3 de janeiro de 2026
My most played mechanics of 2025: why trick-taking and climbing stole the show
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In 2025, my journey through the world of tabletop gaming was defined by a deep dive into two specific mechanics: trick-taking and climbing. ...
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sexta-feira, 12 de dezembro de 2025
Top 10 games - 2025 edition!
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Riding the wave of the Game Awards , I'm going to present my modest list of the 10 best games I played this year. There is no particular...
segunda-feira, 1 de dezembro de 2025
The interesting ecosystem of Swedish RPGs
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Sweden stands as a truly unique bastion in the landscape of tabletop role-playing games. In this post, we will delve into the distinct chara...
segunda-feira, 17 de novembro de 2025
To think about game design process
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An excellent point of view about game design by Anton Slashcev. Click here to check the original post. #GoGamers
segunda-feira, 3 de novembro de 2025
Using Artificial Intelligence in board game beta testing
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Undoubtedly, artificial intelligence is rapidly pervading our daily lives, from entertainment to professional applications. We are immersed ...
segunda-feira, 6 de outubro de 2025
The clash between diegetic and non-diegetic elements in Hellblade: Senua's Sacrifice
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Iacovides et al. (2015, p. 1) distinguish game interface elements into two categories: diegetic elements, which are integrated into the game...
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