segunda-feira, 17 de novembro de 2025
To think about game design process
›
An excellent point of view about game design by Anton Slashcev. Click here to check the original post. #GoGamers
segunda-feira, 3 de novembro de 2025
Using Artificial Intelligence in board game beta testing
›
Undoubtedly, artificial intelligence is rapidly pervading our daily lives, from entertainment to professional applications. We are immersed ...
segunda-feira, 6 de outubro de 2025
The clash between diegetic and non-diegetic elements in Hellblade: Senua's Sacrifice
›
Iacovides et al. (2015, p. 1) distinguish game interface elements into two categories: diegetic elements, which are integrated into the game...
segunda-feira, 15 de setembro de 2025
What was the Video Game Cultures conference like?
›
Last week, I attended the Video Game Cultures conference in Prague, Czech Republic. It was an excellent three-day event with a lot of conten...
segunda-feira, 1 de setembro de 2025
Video Game Cultures 2025 - 10-12 September 2025 at Charles University, Prague (CZ)
›
Between September 10th and 12th, the VIDEO GAME CULTURES conference will take place at Charles University in Prague, Czech Republic. I will ...
terça-feira, 12 de agosto de 2025
There are no fixed rules in UX for games, and everything can be reconfigured
›
Last month, the Brazilian publisher SENAC released my new book, "Introdução para UX em games" (Introduction to UX in games). There...
terça-feira, 15 de julho de 2025
About the idea of “kingmaker” in games
›
A kingmaker in the context of gaming refers to a player or faction that, while unlikely to win themselves, possesses significant influence o...
‹
›
Página inicial
Ver versão para a web