Gaming Conceptz
terça-feira, 15 de abril de 2025

My new game was launched!

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It is with great joy that I announce the launch of my new game, THE PERILOUS CHAPEL . This extremely experimental game is based on the homon...
domingo, 6 de abril de 2025

Breaking the rules for fun: when bad UX/UI makes great game challenges

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In the realm of user experience and user interface design, the core principles revolve around clarity, efficiency, and ease of use. We striv...
sábado, 1 de março de 2025

The first time I noticed good level design in a game

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I'm 46 years old. At this age, I can say that I was privileged to have witnessed the gaming industry's evolution from its earliest d...
sábado, 1 de fevereiro de 2025

Huizinga's Homo Ludens: an exploration of play and culture

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Johan Huizinga, the Dutch historian (1872-1945), is a cornerstone in the study of games, playfulness, and playful interfaces in contemporary...
8 comentários:
quinta-feira, 2 de janeiro de 2025

The significance of artificial intelligence in contemporary game design

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In this post I want to briefly discuss the importance of artificial intelligence in the gaming industry. As Togelius (2024) highlights, AI i...
domingo, 8 de dezembro de 2024

My gaming adventures of 2023: A mix of digital and analog delights

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Another year is winding down, and what better way to celebrate than with a list of the games that kept me entertained? Here are my top picks...
sábado, 30 de novembro de 2024

3rd International Conference of Video Games Studies

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On December 17th, I will be presenting the paper 'Leveraging Generative AI for Enhanced Game Design Document Creation: A Case Study with...
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