quinta-feira, 2 de janeiro de 2025
The significance of artificial intelligence in contemporary game design
›
In this post I want to briefly discuss the importance of artificial intelligence in the gaming industry. As Togelius (2024) highlights, AI i...
domingo, 8 de dezembro de 2024
My gaming adventures of 2023: A mix of digital and analog delights
›
Another year is winding down, and what better way to celebrate than with a list of the games that kept me entertained? Here are my top picks...
sábado, 30 de novembro de 2024
3rd International Conference of Video Games Studies
›
On December 17th, I will be presenting the paper 'Leveraging Generative AI for Enhanced Game Design Document Creation: A Case Study with...
domingo, 24 de novembro de 2024
The experience of strangeness in IRON LUNG
›
Well, those of you who follow my posts here on GAMING CONCEPTZ know that I'm a big fan of indie games, especially those that offer stran...
segunda-feira, 4 de novembro de 2024
Game as a product. Game as a service.
›
The landscape of the video game industry has undergone a significant transformation in recent years, shifting from a product-centric model t...
quarta-feira, 2 de outubro de 2024
On the necessity of uncertainty in games
›
This week, I revisited one of my favorite game design books: " Uncertainty in Games " by Greg Costikyan. Costikyan is a renowned g...
segunda-feira, 2 de setembro de 2024
Ergodic literature and game design
›
The concept of ergodic literature (AARSETH, 1997), which posits that a text is ergodic if it requires nontrivial effort from the reader to t...
‹
›
Página inicial
Ver versão para a web