segunda-feira, 2 de setembro de 2024
Ergodic literature and game design
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The concept of ergodic literature (AARSETH, 1997), which posits that a text is ergodic if it requires nontrivial effort from the reader to t...
terça-feira, 6 de agosto de 2024
What makes a Heads Up Display (HUD) a good feature in a game
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A Heads-Up Display (HUD) is a crucial element in modern video games, providing players with essential information that enhances their gamepl...
domingo, 21 de julho de 2024
NEW LEVEL ACHIEVED: I visited the Rovio Studios in Helsinki (Finland)
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July was a month full of good stuff! I started my second post-doctoral research in my new academic house, PUC (São Paulo). I’m studying the ...
segunda-feira, 1 de julho de 2024
Jenova Chen's nugget of wisdom on game design
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Today I want to share a brief quote from Jenova Chen, from ThatGameCompany .Jenova Chen is known for creating games that focus on emotional ...
segunda-feira, 3 de junho de 2024
Using AI for game balancing
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Since last year, AI has become a more integrated part of my daily life. It's inevitable, and we need to learn how to utilize these techn...
sexta-feira, 3 de maio de 2024
Some notes on my recent reading in game design
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Last week, I completed reading The Game Designer's Playlist: Innovative Games Every Game Designer Needs to Play by Zack Hiwiller. This ...
segunda-feira, 15 de abril de 2024
VVVVVV a masterclass in level design
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I'm reading the book " Game Designer's Playlist, The: Innovative Games Every Game Designer Needs to Play ". During the rea...
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