terça-feira, 5 de setembro de 2023
PHI: a print and play experience
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In the game design field, there is a very common practice known as "print and play". As the name suggests, it involves making prin...
quinta-feira, 27 de julho de 2023
Coming soon: ARENA OF DREAMS
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Since last year, I've been working on an amazing project: the mobile game ARENA OF DREAMS by the company Fanatee. I worked with the nar...
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terça-feira, 25 de julho de 2023
Four quality tests for games
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Once your game prototype is ready, and you are about to start assessing your product, it is essential to keep in mind some processes that ca...
quinta-feira, 13 de julho de 2023
DEATH RACE: one of the first canceled games in history.
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A hit and run game where you drive a car and run over people depicting cannibalistic zombies and sometimes gremlins. Basically, this is the...
quinta-feira, 1 de junho de 2023
Core gameplay
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If you are studying games or are an enthusiast of the area, you have probably already heard or read about core gameplay. It is an essential ...
segunda-feira, 1 de maio de 2023
This week I will be giving a lecture in Sarajevo!
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One more epic win! This week I'll travel to Bosnia and Herzegovina; more specifically to Sarajevo city to give a lecture at SSST (Saraj...
segunda-feira, 3 de abril de 2023
Defining "experience"
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In many posts on this site, I deal with the subject "user experience" in games. However, I have said little about the term "e...
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