quinta-feira, 1 de setembro de 2022
Source of Madness: elevating the roguelike experience
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Source of Madness is a side-scrolling dark action roguelike game set in a twisted Lovecraftian inspired world, and powered by procedural gen...
terça-feira, 9 de agosto de 2022
UX writing for games
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One of the last acquisitions to my gaming collection was the card game “The Dancer”, one of the titles from Echoes’ series. Basically, the g...
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sexta-feira, 15 de julho de 2022
I visited Ubisoft’s creative studio in Toronto, and it was awesome!
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As a game designer and also as a gaming reseacher, part of my job is to talk with the gaming market/industry. When I travel abroad, I always...
An ancient D30
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I found this strange artifact in the Real Ontario Museum in Toronto (Canada). It is an asian 30 faced dice. There is no more information ab...
segunda-feira, 13 de junho de 2022
The mysterious (and dark) experience of SILT
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Silt is, undoubtedly, the most interesting game I played this year. It is an exploration game set in a surreal oceanic void where you need t...
terça-feira, 10 de maio de 2022
STENA!
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Prepare your smartphone! Today is the grand premiere of my new game: STENA was launched in the Google Play (and soon will be launched in A...
segunda-feira, 18 de abril de 2022
Using “telepathy” as a game design component
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In this post, I’ll talk about two of my favorite tabletop games: THE MIND and WAVELENGTH . The first one was designed by Wolfgang Warsch, t...
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