domingo, 8 de novembro de 2020
Strangeness in games
›
If you, like me, are a fan of Kafka’s and Don DeLillo’s books, like the way David Lynch directs his films, and know how to appreciate the da...
sexta-feira, 30 de outubro de 2020
Quote of the week
›
"Let the impulse dictate the logic. This was the gambler's creed, his formal statement of belief" Don Delillo - THE SILENCE (2...
quinta-feira, 1 de outubro de 2020
Game Design Document: an idea for a basic model
›
If you want to work with game design, you've probably heard about a Game Design Document (or a GDD). If you already work with game desig...
terça-feira, 1 de setembro de 2020
Three basic layers to observe/analyze games
›
There is a very complete (and complex) way to analyze and understand games proposed by Nitsche (2008) that I have already discussed in here ...
segunda-feira, 10 de agosto de 2020
First semester top ten games
›
I played a lot of games in the first half of 2020 (especially because of the coronavirus quarantine). I created a list of the ten games I li...
4 comentários:
quinta-feira, 16 de julho de 2020
Procedural generation in games
›
In the last semester, I had the opportunity to be the supervisor teacher in a very interesting graduation work: a deep study about roguelike...
11 comentários:
quarta-feira, 1 de julho de 2020
Game design process: an approach based in iteration and prototyping
›
I always like to bring my own experiences in the game designing field to this site. In this text, I will talk a little bit about the new pro...
‹
›
Página inicial
Ver versão para a web