Gaming Conceptz
sexta-feira, 30 de outubro de 2020

Quote of the week

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"Let the impulse dictate the logic. This was the gambler's creed, his formal statement of belief" Don Delillo - THE SILENCE (2...
quinta-feira, 1 de outubro de 2020

Game Design Document: an idea for a basic model

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If you want to work with game design, you've probably heard about a Game Design Document (or a GDD). If you already work with game desig...
terça-feira, 1 de setembro de 2020

Three basic layers to observe/analyze games

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There is a very complete (and complex) way to analyze and understand games proposed by Nitsche (2008) that I have already discussed in here ...
segunda-feira, 10 de agosto de 2020

First semester top ten games

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I played a lot of games in the first half of 2020 (especially because of the coronavirus quarantine). I created a list of the ten games I li...
4 comentários:
quinta-feira, 16 de julho de 2020

Procedural generation in games

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In the last semester, I had the opportunity to be the supervisor teacher in a very interesting graduation work: a deep study about roguelike...
11 comentários:
quarta-feira, 1 de julho de 2020

Game design process: an approach based in iteration and prototyping

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I always like to bring my own experiences in the game designing field to this site. In this text, I will talk a little bit about the new pro...
segunda-feira, 1 de junho de 2020

How Shigeru Miyamoto designs a game

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#GoGamers
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