terça-feira, 1 de setembro de 2020
Three basic layers to observe/analyze games
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There is a very complete (and complex) way to analyze and understand games proposed by Nitsche (2008) that I have already discussed in here ...
segunda-feira, 10 de agosto de 2020
First semester top ten games
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I played a lot of games in the first half of 2020 (especially because of the coronavirus quarantine). I created a list of the ten games I li...
4 comentários:
quinta-feira, 16 de julho de 2020
Procedural generation in games
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In the last semester, I had the opportunity to be the supervisor teacher in a very interesting graduation work: a deep study about roguelike...
11 comentários:
quarta-feira, 1 de julho de 2020
Game design process: an approach based in iteration and prototyping
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I always like to bring my own experiences in the game designing field to this site. In this text, I will talk a little bit about the new pro...
segunda-feira, 1 de junho de 2020
How Shigeru Miyamoto designs a game
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#GoGamers
sexta-feira, 1 de maio de 2020
Game analysis: Starman
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Last week I was searching for games on Nintendo Shop to play on my Switch and I came across a game that was costing only 89 cents (!). The ...
2 comentários:
quarta-feira, 1 de abril de 2020
Independent. Experimental.
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It is March 2020. The whole world is fighting a silence war against Coronavirus. Most part of Earth’s population is confined inside their h...
2 comentários:
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