sexta-feira, 4 de outubro de 2019
Ten ideas from Reiner Knizia about playtesting
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Reiner Knizia is one of the biggest names in game design around the world. The German game designer is a mathematician and has his name ass...
2 comentários:
domingo, 1 de setembro de 2019
A short analysis about Gorogoa’s puzzle experience
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Definitely, the most interesting and thought-provoking game I’ve played this year was Gorogoa . I experienced the awesome puzzles in the sc...
sábado, 3 de agosto de 2019
Article: The Strategic Use of Smartphone Features to Create a Gaming Experience of Mystery: The Mind Alone Case
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As I said in the last post, in July I attended the Human Computer Interface Conference at Orlando (Florida). Today I want to share my artic...
23 comentários:
sexta-feira, 5 de julho de 2019
HCI International 2019
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At the end of next July, the HCI (Human Computer Interface) international conference will take place in Orlando, FL. This conference ai...
quinta-feira, 6 de junho de 2019
Recreating classic puzzle mechanics in a very new shape
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One of the most classic puzzle mechanics that we can find in games (specially in mobile games) is to push certain elements to the right pla...
Um comentário:
segunda-feira, 13 de maio de 2019
The new Angry Birds game is a master class on hyper casual game design
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I have already discussed this subject here and here , but, from time to time, I like to bring it up again just to remind myself of the hug...
quinta-feira, 4 de abril de 2019
Seven game design mistakes to avoid
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One awesome video from the Ask Gamedev channel. Seven important points to pay attention during your game designing process explained in a v...
Um comentário:
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