Gaming Conceptz
domingo, 29 de maio de 2016

Context and intertextuality in games

›
A game, as any media in the contemporary times, needs a context to happen. One important thing in this scenario is to understand the playe...
quinta-feira, 19 de maio de 2016

SHARING THE GOOD NEWS

›
Cengage Learning has just launched my new book in Brazil, today. GAME CULTURA: COMUNICAÇÃO, ENTRETENIMENTO E EDUCAÇÃO (GAMING CULTURE: COM...
Um comentário:
segunda-feira, 16 de maio de 2016

Missile Command: a game design class in Atari platform

›
I have played many Atari games in the last weeks. From time to time, I have this nostalgic feeling and I start to remember the good old cla...
2 comentários:
domingo, 8 de maio de 2016

For PC gamers

›
#GoGamers
domingo, 1 de maio de 2016

What do players want?

›
The exercise of game designing is not an easy challenge. Behind the gameplay, beta test sessions, prototypes, interviews with beta testers,...
terça-feira, 19 de abril de 2016

Presentations at Klagenfurt (Austria) and Prague (Czech Republic)

›
Last week was awesome! I did two presentations in two great European universities, and I will talk a little bit about the experience and sh...
Um comentário:
quarta-feira, 6 de abril de 2016

What we can learn from the old RPG solo adventure books

›
If you are an old school gamer and a RPG fan like me, you have probably played in the 80’s or 90’s some of the classic solo adventure books...
Um comentário:
‹
›
Página inicial
Ver versão para a web
Tecnologia do Blogger.