domingo, 29 de maio de 2016
Context and intertextuality in games
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A game, as any media in the contemporary times, needs a context to happen. One important thing in this scenario is to understand the playe...
quinta-feira, 19 de maio de 2016
SHARING THE GOOD NEWS
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Cengage Learning has just launched my new book in Brazil, today. GAME CULTURA: COMUNICAÇÃO, ENTRETENIMENTO E EDUCAÇÃO (GAMING CULTURE: COM...
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segunda-feira, 16 de maio de 2016
Missile Command: a game design class in Atari platform
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I have played many Atari games in the last weeks. From time to time, I have this nostalgic feeling and I start to remember the good old cla...
2 comentários:
domingo, 8 de maio de 2016
For PC gamers
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#GoGamers
domingo, 1 de maio de 2016
What do players want?
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The exercise of game designing is not an easy challenge. Behind the gameplay, beta test sessions, prototypes, interviews with beta testers,...
terça-feira, 19 de abril de 2016
Presentations at Klagenfurt (Austria) and Prague (Czech Republic)
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Last week was awesome! I did two presentations in two great European universities, and I will talk a little bit about the experience and sh...
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quarta-feira, 6 de abril de 2016
What we can learn from the old RPG solo adventure books
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If you are an old school gamer and a RPG fan like me, you have probably played in the 80’s or 90’s some of the classic solo adventure books...
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