terça-feira, 24 de setembro de 2013
Player/interactor
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In the early days of the videogame industry, PONG could be elected a huge turning point in this scenario. As Cohen (1984, p.17) reminds us...
terça-feira, 17 de setembro de 2013
Candy, fans and profit
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I’m an old school true gamer. I really like to play everything. I can have fun playing The Last of Us in the survivor mode and I can have ...
quarta-feira, 11 de setembro de 2013
Essential data about the global gaming market
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A world of possibilities in new platforms with many players. Source : Digital Spy (2013)
quarta-feira, 4 de setembro de 2013
4 Minutes and 33 Seconds of Uniqueness
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Is game art? Well, it’s a very wide discussion and I think a simple blog post is not sufficient to debate this, but, undeniably, games use ...
quarta-feira, 28 de agosto de 2013
Creating and solving puzzles
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This is a post with special content from one great book: Jesse Schell’s ‘The art of game design’. It’s a mandatory reading about gaming con...
quinta-feira, 22 de agosto de 2013
The delicate balance between challenges, narrative and rules
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At this moment I’m playing again ALAN WAKE (Xbox 360, Remedy Entertainment /Microsoft Game Studios, 2010). The game is a third person psyc...
quarta-feira, 14 de agosto de 2013
Game design process: a graphic approach
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A good graphic reference for game designers from the Jesse Schell's book "The art of game design" (2008, p.463). Check the co...
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