Since last year, I've been working on an amazing project: the mobile game ARENA OF DREAMS by the company Fanatee. I worked with the narrative and UX writing part of the project.
The game will have various modes, and in the following video, you can already check out a preview of the production. The release is scheduled for the end of this year!
Check the official ARENA OF DREAMS' site by clicking here.
#GoGamers
quinta-feira, 27 de julho de 2023
terça-feira, 25 de julho de 2023
Four quality tests for games
Once your game prototype is ready, and you are about to start assessing your product, it is essential to keep in mind some processes that can help your team bring the idea to life. In this post, I have listed five of the most common tests employed in the world of games (which I personally use on mine).
Functionality testing: focuses on verifying if the game's features are operating correctly and as expected. This type of test is performed to identify potential issues, errors, or failures that may affect gameplay or the player's experience.
Performance testing: aims to assess the performance and stability of the game in terms of speed, smoothness, frames per second (FPS), resource loading, memory usage, and other aspects related to technical performance.
Usability testing: this topic evaluates various aspects of the game, including the clarity of game objectives, understanding of game mechanics, intuitiveness of controls, efficiency of interfaces, readability of texts and instructions, navigability of menus, and the player's ability to complete specific tasks easily and unmistakably.
Compatibility testing: ensures the game is compatible and functions correctly on different platforms, devices, and hardware and software configurations.
Localization and translation testing: involves checking and validating the quality of translations, cultural adaptations, and localization of a game for different languages and regions.
#GoGamers
Functionality testing: focuses on verifying if the game's features are operating correctly and as expected. This type of test is performed to identify potential issues, errors, or failures that may affect gameplay or the player's experience.
Performance testing: aims to assess the performance and stability of the game in terms of speed, smoothness, frames per second (FPS), resource loading, memory usage, and other aspects related to technical performance.
Usability testing: this topic evaluates various aspects of the game, including the clarity of game objectives, understanding of game mechanics, intuitiveness of controls, efficiency of interfaces, readability of texts and instructions, navigability of menus, and the player's ability to complete specific tasks easily and unmistakably.
Compatibility testing: ensures the game is compatible and functions correctly on different platforms, devices, and hardware and software configurations.
Localization and translation testing: involves checking and validating the quality of translations, cultural adaptations, and localization of a game for different languages and regions.
#GoGamers
quinta-feira, 13 de julho de 2023
DEATH RACE: one of the first canceled games in history.
A hit and run game where you drive a car and run over people depicting cannibalistic zombies and sometimes gremlins. Basically, this is the earliest known controversial and violent video games.
Thanks Raul Tabajara for the hint!
#GoGamers
Thanks Raul Tabajara for the hint!
#GoGamers