The interface (or user interface) is a space for the user experience to happen. Visually - paraphrasing UX designer Jennifer Aldritch (@jma245) we have a user/player on one side and a game (digital or analogue) with an interface on the other. When that user interacts with the interface, they have a user experience – which, of course, we will strive to make outstanding, good, memorable, and engaging.
Perhaps, your game's interface will be radically different from what was initially imagined in sketches or wireframes. The various iterations of a given project can reconfigure it into something entirely different. The important thing is that the dialogue process with your audience comes first.
The game Angry Birds, for instance, is a blockbuster mainly because a large part of humanity knows how to use a slingshot and already has prior knowledge of how to use the touch feature on a screen – there is perfect communication with the public that seeks a fast casual experience.
The character creation interface from Elden Ring's game may, perhaps, scare someone looking for a casual experience, but it is quite suitable for the audience that seeks to venture into Souls-like games.
Knowing your audience to create a better experience, that's the mantra for thinking UX in games (or any other area).
#GoGamers
sábado, 31 de dezembro de 2022
sexta-feira, 9 de dezembro de 2022
The man who’s designed over 700 board games: Meet Reiner Knizia
When the master speaks, the disciples listen. =)
#GoGamers
#GoGamers
quinta-feira, 1 de dezembro de 2022
My list of the top 10 videogames I played this year!
Here it is! A small list full of epic games!
1.Silt
2.Source of Madness
3.TMNT: Shredder’s Revenge
4.A Short Hike
5.Akane
6.Cult of the Lamb
7.Moonscars
8.Elden Ring
9.Signalis
10.Snap
#GoGamers
1.Silt
2.Source of Madness
3.TMNT: Shredder’s Revenge
4.A Short Hike
5.Akane
6.Cult of the Lamb
7.Moonscars
8.Elden Ring
9.Signalis
10.Snap
#GoGamers