Gaming Conceptz
sábado, 1 de março de 2025

The first time I noticed good level design in a game

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I'm 46 years old. At this age, I can say that I was privileged to have witnessed the gaming industry's evolution from its earliest d...
sábado, 1 de fevereiro de 2025

Huizinga's Homo Ludens: an exploration of play and culture

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Johan Huizinga, the Dutch historian (1872-1945), is a cornerstone in the study of games, playfulness, and playful interfaces in contemporary...
8 comentários:
quinta-feira, 2 de janeiro de 2025

The significance of artificial intelligence in contemporary game design

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In this post I want to briefly discuss the importance of artificial intelligence in the gaming industry. As Togelius (2024) highlights, AI i...
domingo, 8 de dezembro de 2024

My gaming adventures of 2023: A mix of digital and analog delights

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Another year is winding down, and what better way to celebrate than with a list of the games that kept me entertained? Here are my top picks...
sábado, 30 de novembro de 2024

3rd International Conference of Video Games Studies

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On December 17th, I will be presenting the paper 'Leveraging Generative AI for Enhanced Game Design Document Creation: A Case Study with...
domingo, 24 de novembro de 2024

The experience of strangeness in IRON LUNG

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Well, those of you who follow my posts here on GAMING CONCEPTZ know that I'm a big fan of indie games, especially those that offer stran...
segunda-feira, 4 de novembro de 2024

Game as a product. Game as a service.

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The landscape of the video game industry has undergone a significant transformation in recent years, shifting from a product-centric model t...
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