sexta-feira, 1 de maio de 2026
New look, new projects: my game design portfolio is live!
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Building a strong portfolio is essential for any game designer. It serves as your visual and functional resume, showcasing not just the fini...
segunda-feira, 6 de abril de 2026
THE ART OF FAILING WELL: Jesper Juul and the paradox at the heart of games
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There is something strange about the way we play video games. We load them up knowing full well that we are going to fail — sometimes specta...
quarta-feira, 4 de março de 2026
From game to the big screen: the minimalist horror of Iron Lung
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Last year, I had the privilege of presenting my research on the indie Iron Lung at the Video Game Cultures conference in Prague . It was an ...
segunda-feira, 2 de fevereiro de 2026
The strategic pivot: integrating uncertainty into the game design process
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In the realm of functional design, predictability is often viewed as the ultimate benchmark of quality. As Costikyan (2013, p. 16) argues, i...
sábado, 3 de janeiro de 2026
My most played mechanics of 2025: why trick-taking and climbing stole the show
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In 2025, my journey through the world of tabletop gaming was defined by a deep dive into two specific mechanics: trick-taking and climbing. ...
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sexta-feira, 12 de dezembro de 2025
Top 10 games - 2025 edition!
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Riding the wave of the Game Awards , I'm going to present my modest list of the 10 best games I played this year. There is no particular...
segunda-feira, 1 de dezembro de 2025
The interesting ecosystem of Swedish RPGs
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Sweden stands as a truly unique bastion in the landscape of tabletop role-playing games. In this post, we will delve into the distinct chara...
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