segunda-feira, 2 de junho de 2025
The origin of Mario’s iconic jump sound
›
Today I want to share a masterclass of sound design. Enjoy it! #GoGamers
Um comentário:
segunda-feira, 5 de maio de 2025
What defines a good digital prototype in game design?
›
A digital prototype within the context of professional game development serves as a crucial instrument for validating core concepts and miti...
terça-feira, 15 de abril de 2025
My new game was launched!
›
It is with great joy that I announce the launch of my new game, THE PERILOUS CHAPEL . This extremely experimental game is based on the homon...
domingo, 6 de abril de 2025
Breaking the rules for fun: when bad UX/UI makes great game challenges
›
In the realm of user experience and user interface design, the core principles revolve around clarity, efficiency, and ease of use. We striv...
sábado, 1 de março de 2025
The first time I noticed good level design in a game
›
I'm 46 years old. At this age, I can say that I was privileged to have witnessed the gaming industry's evolution from its earliest d...
sábado, 1 de fevereiro de 2025
Huizinga's Homo Ludens: an exploration of play and culture
›
Johan Huizinga, the Dutch historian (1872-1945), is a cornerstone in the study of games, playfulness, and playful interfaces in contemporary...
8 comentários:
quinta-feira, 2 de janeiro de 2025
The significance of artificial intelligence in contemporary game design
›
In this post I want to briefly discuss the importance of artificial intelligence in the gaming industry. As Togelius (2024) highlights, AI i...
›
Página inicial
Ver versão para a web