segunda-feira, 18 de abril de 2022
Using “telepathy” as a game design component
›
In this post, I’ll talk about two of my favorite tabletop games: THE MIND and WAVELENGTH . The first one was designed by Wolfgang Warsch, t...
terça-feira, 8 de março de 2022
About my affinity with short games
›
Sekiro , Red Dead Redemption , Bloodborne , The Last of Us , Detroit: Become Human – there are few examples of games with extensive gamepla...
quinta-feira, 3 de fevereiro de 2022
Interview with Martin Wallace
›
Another excellent video content. An interview with the game designer Martin Wallace ; famous for board games like Age of Steam , Brass , Tol...
sexta-feira, 14 de janeiro de 2022
How Prince of Persia Defeated Apple II's Memory Limitations
›
#GoGamers
2 comentários:
quarta-feira, 1 de dezembro de 2021
My list with the 10 best games I played in 2021!
›
This year I played around 42 new digital games (most part of them were indie games). It's difficult to select only 10, but I tried. Belo...
Um comentário:
sábado, 6 de novembro de 2021
Indie game of the month: STILSTAND
›
I’m always searching for strange indie games and, yesterday, I found this small treasure: STILSTAND . Well, in fact it’s not a game per se; ...
segunda-feira, 4 de outubro de 2021
Game design process by Riot Games
›
An awesome (and didactic) content about how to strategically think game designing process. One crew from Riot Games explains in details how...
‹
›
Página inicial
Ver versão para a web