segunda-feira, 26 de dezembro de 2016
Book: Levelling Up - The Cultural Impact of Contemporary Videogames
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Wow! I want to share very good news in this last post of the year: in 2015, I presented the paper “ Observing Iterative Design on the Game ...
segunda-feira, 19 de dezembro de 2016
A practical checklist for your gaming project
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I’m a very methodical person. I like to organize everything in my everyday life and in my work. In this post, I want to share a small check...
10 comentários:
quinta-feira, 1 de dezembro de 2016
The Witness
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Jonathan Blow is the game designer behind Braid , one awesome 2D platform game that uses time distortion as gameplay. In Braid , you can ma...
domingo, 20 de novembro de 2016
Ten rules of free-to-play mobile games
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Source: EEDAR #GoGamers
segunda-feira, 7 de novembro de 2016
INSIDE: an obscure ludic experience in a dark landscape
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Limbo, created by the independent studio Playdead , was my favorite game in the year of 2010. I think I might have played the full game aro...
Um comentário:
domingo, 30 de outubro de 2016
A Brief History of Graphics
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An awesome class about gaming graphics. A great timeline to understand the history of videogames. #GoGamers
sexta-feira, 21 de outubro de 2016
Book: Play Anything - the pleasure of limits, the uses of boredom, and the secret of games
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I bought a new book for my ludic library: Play Anything - the pleasure of limits, the uses of boredom, and the secret of games . Written by...
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