Gaming Conceptz
segunda-feira, 22 de fevereiro de 2016

He’s selling potions

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segunda-feira, 8 de fevereiro de 2016

Merging narrative with puzzles

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A few posts ago ( here , here and here ), we discussed about puzzles, how to create them and what makes them challenging and immersive. To...
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quinta-feira, 28 de janeiro de 2016

Gaming quotes

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" Someday, if society allows it, games will have their Skakespeare " Raph Koster IN: A Theory of Fun for Game Design (2005, p....
segunda-feira, 11 de janeiro de 2016

From the NON-GAME to the GAME

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Jesper Jull, in his book Half-Real (2005, p.36), contextualizes a game as the union of six elements: fixed rules, variable outcome, valoriz...
sexta-feira, 25 de dezembro de 2015

Final stage

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terça-feira, 8 de dezembro de 2015

Procedural rhetoric in Super Meat Boy

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Super Meat Boy , an iconic indie game*, is a perfect example of procedural rhetoric. There’s a constant difficulty in every single stage of...
segunda-feira, 23 de novembro de 2015

Gaming characters

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Mario, Lara Croft, Kratos, Carmen Sandiego, Sonic, the Angry Birds, Samus, and so many other video game characters are not only popular amo...
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